Forty hand-checked goliath names, every one of them printed on this page. Free to use in any campaign, novel or game.
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Two things are worth knowing before you scroll. First, the pool is finite: forty names, all of them below, nothing held back behind the button. Second, they are single names. If you came here expecting the three-part birth-name-plus-nickname-plus-clan form, that is a setting convention rather than something this pool contains — there is a section further down on building the other two parts yourself.
What actually separates these forty from each other is not the ending. It is how much consonant is stacked before the first vowel. That matters more for goliath names than for most, because of where they get said: outdoors, high up, into wind, usually across a gap. The opening is the part that arrives first and the part the wind takes first. A name that starts Kr-, Thr- or Khr- punches through. A name that starts on a bare vowel does not, and is not meant to.
So the pool is sorted three ways: 16 names open on a consonant cluster, 21 open on a single consonant, and 3 open on a vowel. Pick the group that matches how the character is addressed, then pick the name.
All forty names below are pool-verified — each one was read straight out of the generator’s pool and checked against it before this page was published. There are no invented examples on this page, and every name the generator can return is here.
Two or more consonants before the first vowel: Kr-, Br-, Gr-, Thr-, Vr-, Khr-, Fr-, Dr-. These are the names that survive being shouted downhill. Kraugak, Khrunok and Thrakor are the far end of it — you have to set your jaw to say them. Use this group for a character other goliaths call by name across distance: a leader, a hunter working a ridge line, anyone whose name gets used as a signal.
One consonant, then straight into the vowel. This is the largest group and the most flexible: Varnok, Torvok and Zarak read as goliath without demanding anything from the reader, which makes them the safe pick for a player character whose name will be typed in a chat window twenty times a session. Ragnar is the outlier here — it is a real Norse name and will carry that association whether you want it or not.
Only three, and they behave differently from everything above. Starting on a vowel means the name has no attack — Urath, Ulgarn and Ulthok begin already in motion. They read older and quieter than the rest of the pool, which makes them useful for an elder, a shaman, or a goliath who is not built like the stereotype.
The front of the name decides how it lands. The back decides what it sounds like it belongs to. Sorted the other way, the same forty names fall into four uneven families: 20 end in a hard -ak, -ok, -ik or -uk, 10 roll out on -ar or -or, 6 close on a soft -ath or -oth, and 4 do something else entirely (Tholren, Ulgarn, Frokka, Rulga).
That last group of four is worth a second look if the rest of the pool feels too uniform. Frokka and Rulga end on an open vowel, which is where most players’ ear puts a feminine reading — the pool itself assigns no gender to any name. Tholren and Ulgarn end on -n and read closer to a spoken language than a shouted one. If you are naming a family or a war band and want them to sound related without sounding identical, take all of them from one ending family and vary the openings instead. Four Kragor-and-Gromnar names read as kin; a Kragor next to a Frokka reads as two different traditions in the same room, which is also a usable choice as long as you make it on purpose.
Because the pool gives you one name and not three, here is the honest way to extend it. Take any name above as the given name. For the earned part, use a two-word English phrase describing something the character actually did at your table — not something heroic in the abstract. Broke-the-Rope is a better goliath nickname than Stormbringer, because it implies a story someone else witnessed. For the clan part, name a feature of the terrain rather than a virtue: Coldscree, Two-Peaks, Longfall. Terrain outlasts people, which is the whole point of a clan name.
Put together: Torvok Broke-the-Rope of Coldscree. The generator gives you the first word; the table gives you the other two, usually by session four.
One practical filter before you commit. Say the name out loud, then say it again the way an annoyed party member would say it in combat. Goliath names are long enough that they get shortened whether you plan for it or not — Gorthak becomes Gor, Braknar becomes Brak, Zalthor becomes Zal. Check the short form you are going to actually live with, because that is the name you will hear most. If the shortened version collides with another player’s character, pick again from the same group and the tone stays consistent.
Forty. Every one of them is printed on this page, grouped by how the name starts. The generator draws from that same fixed list, so nothing it hands you is missing from this page.
No. All forty entries in this pool are single names. The three-part goliath convention you may have read about — a birth name, an earned nickname and a clan name — is a setting convention, not something this pool encodes. If you want the full three-part form, use a name from this page as the birth name and build the other two parts yourself; the section above shows how.
Because alphabetical order tells you nothing about how a name sounds. Goliath names get spoken at altitude, into wind, usually at distance. The front of the name is the part that arrives first and the part that gets cut. Sixteen of these names stack two or more consonants before the first vowel, and those land harder than the twenty-one that open on a single consonant.
No. The pool is hand-written and checked against published, protected character names. It borrows the sound-shapes that mountain and steppe naming traditions use — hard stops, stacked consonants, -ak and -ath endings — without borrowing anyone’s actual character.
Yes. Use them in campaigns, novels, games, streams or anything else. No attribution required.
Recombine them. This pool has 23 distinct openings and 24 distinct three-letter endings, so splitting and rejoining gives you roughly 552 shapes that still sound like they came from the same range. Kraug- plus -math gives Kraugath; Thr- plus -nok gives Thrunok.